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I think before getting feedback on specific features, it might  be helpful to describe some kind of overall concept for the game. Is this a platformer? An adventure game? What kind of pace would you like the game to play at: fast or slow?


Thinking more big picture and setting some kind of goal can help you and others to figure out what features are necessary to that goal and which are not.

Best of luck with development!

(+1)

Thank you so much! i really appreciate your feedback even if it is not mechanics related which i guess i was hoping for! This is helpful.

i updated the description with inspiration taken from your feedback. It would be great hear how you think the new info reflects the overall concept of the game! its kind of all over the place cus im not good at organizing thing.

That's a lot better. There's almost too much now! ha ha. I think now that you have a core of the game at least named, it will be easier to discuss features. Before you just listed out a bunch of features without saying why those features should be there.


I suppose the first part should be defining what single player side scrolling MOBA gameplay looks like. Are there towers that you need to fight past and mobs on both sides like in League of legends? How does the MOBA gameplay fit into the larger RPG and story? Is it seamless or are battles separate from the story and upgrading part of the game?


A side note, but still important:

One thing I worry about is at the beginning of your description you say this is going to be an "ambitious" game. Now, there's something that tells me this was at least partly AI generated text so that word choice might not have been exactly your choosing, but still... I highly recommend you stay away from an "ambitious" game until you have made many small games which get bigger and bigger. If you try to make your dream game at first, you will probably spend a few years making it and struggling along the way with not very much to show for all the work.

However, if you instead make many smaller games, slowly getting bigger, those years will be full of completed projects that you can be proud of, show off to friends as things you finished and each one will teach you how to make games more and more. After doing all those projects, you will be so much more ready to take on an ambitious project and the final result of your dream game will be your dream game instead of years of struggling

Those are awesome things to consider! You're right, it was partially generated, or i can say rephrased. I was worried about the use of the word ambitious too.

I did not even think of the addition of towers. I was brainstorming more along the lines of adventure-like exploration; not to say that towers would not be a great addition to that!

I don't have experience with game design, development, and the other talents necessary to complete an indie game (especially one of this scope). I've followed many indie devs at youtube and i think you're right. And while this isn't my dream game, and it may take a lot of discipline and hours, I feel confident I can complete a game like this. I guess it's a good sign that you thought of this as my dream game :D Made me chuckle!