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(1 edit) (+1)

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

As the title promised, it's a retro racing game. It was fun to play, but there were a few issues I felt needed to be addressed...

1. I did all my testing with AI, and the AI is just way too good. I found, especially during the final lap, that one or two small mistakes would lead to me being sent to last since all of the AI racers were together.

2. I've made this suggestion with another racing game that was in a past FQ event and I'm going to make it for yours as well: you should have a map in the top right corner. Knowing who is in what place doesn't matter as much as being able to get an idea of the map course, especially since you could easily just put the racers on said map and that could show who is in what place.

3. This is a personal suggestion as someone who tries to learn all they can about copyright and trademark law: don't call your game "Double Dash." Besides the fact that this name has no bearing on what's in the game, this would be a good way to get Nintendo to give you issues. They've trademarked the "Double Dash!!" part of the Mario Kart Double Dash logo, and while yours doesn't match it perfectly (different font, no use of dash lines and exclamation points, but the flag thing was used for Super Circuit), they could still come after you if they so chose to. Given that the font is absolutely the same as what Nintendo has used on past games and even matches the style of "Super Mario World," they could make a strong argument about the idea of you using the two aspects combined to lure people in using the Mario brand.

These are the big things I came across. I look forward to seeing more! :)

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Thanks for playing my game! I couldn’t catch the stream live, is the recording still available?

Thanks for the feedback, I agree about the issues you mention. I think the biggest problem is that the bots are all exactly the same, it would be better if they had multiple levels of difficulty. I’m already thinking of ways to improve on that, ideally I would like each bot to have a “personality” that would manifest through their driving skills. I don’t think I will be able to implement that, though, but I’m sure I can make some slower bots :)

Also, I think I made the car slow too much when going outside the track. That contributes to the issue as well. I think I can make it a little more forgiving so that one mistake doesn’t mean you lost the race.

Regarding the minimap, you’re totally right, although I don’t know if I would put it on the top-right corner. Maybe I will hide the onscreen controls when playing on PC and put the map on the bottom-left and a speedometer on the bottom-right. I’m not sure…

Thanks for the advice about copyright. I wasn’t even thinking about that. I was just trying to make a little joke with the obvious reference to the Mario Kart series. It would be funny if I were to get in trouble with Nintendo over such a stupid joke. But you’re right, I’ll choose a better name for the next version. Thanks!

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The VOD will be up in a couple of says on my YouTube page.

One thing I can suggest for controlling the AI is to try and make a number system. The higher the number is, the faster they typically go.  That way, you can set the three computers to different numbers to represent how good they should be.

An idea of how this would work is this: the higher the number, the higher the top speed of that car if it's ahead of the player. This can then be randomly assigned to each car. They can get faster when you're ahead, but they slow down when you're behind. You could even make cap speeds for when they're ahead.

I like the idea of changing their speed depending on the player position. That should increase the chances of having a close race, which are the most fun