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Nice! Parrying and healing are obviously inspired by Ultrakill (which is a plus in my book) and make the game super fun to play. People have already commented on all the good parts, so I don’t have much else to add in that regard. I’m just going to list what I think could be improved:

  • The jump was too short and felt very floaty
  • Very little enemy variety
  • There was very little in terms of exploration and metroidvania elements, but I get that you decided to focus on combat and overall presentation
  • Dialogues were a tiiiny bit cringey and disrupted the flow of gameplay, but it may be just me, seeing that other people liked them
  • As for bugs, sometimes I would get stuck on ledges after wall climbing, and I couldn’t close the dialogue that shows up when trying to open the ending door right after starting a new game

Other than that, this was a very fun experience and I’d love to see more!

Yeee! Thanks for the feedback! We'll try to fix them for the longer demo version!