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WOW, thanks for the review! For context as to why the mouse sensitvity is so high... my desk has about literally ~8 inches of mouse space, which means I always have to crank my sensitivity, must've forgot about just turning my mouse sensitivity there. I also didn't put in a settings menu because I really wanted to work on the game and make it really fun! One thing I'll mention that nobody brought up is the lack of music, which makes sense, because a lot of game jam games have that. The reason is that at first, In the overscoping world I was in, I wanted to make the music myself. That, of course, did not, and could not, happen. However the reason for no royalty-free music is that I didn't think that I could find any that would fit the game, and also because I wanted to put time into the game, not the music. Now, about that animation issue: I had that in development, and it might be to due that the "Has Exit Time" box wasn't ticked off, though I swear i did... Oh well, that's Unity's animation system for you! The chests reward you with Healing Potions and a decrease in exp, because it was originally going to have coins and gems, and those would be used for something, but I ran out of time :( I also knew in development that the chests didn't have good visual indication, wish I could have fixed that :\ I actually had to put in a LOT of QoL on the last day, like ability unlocks and others. I also had to fix bugs for a couple hours too :\ Once I come back to this game, I definitely will put in a settings menu ASAP to fix half of the issues right now. The attack cooldown pausing is actually technically a bug, but I thought it didn't really need fixing, as I had other bigger issues, like occlusion culling not working properly at all with the stupid camera! The chair enemy was the one and only enemy I could put together in the time I had without overscoping again, and I really tried to make it exaggerated and ridiculous-looking, because I knew you have to have that player feedback. Probably my favourite model that I've put together for this game! Thanks a lot again for leaving this review! It's good to know about all of these small issues :)!