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interesting parasite-based turn based strategy. unfortunately it is a very hostile experience. The font is barely legible and the UI hopping around with no clear marking of what is interactible and what isn't making the gameplay really rocky. I'm not sure how the actions I'm taking affect the world (like the parasites, what buffs / debuffs do I get from them?)

Pretty cool concept though! I'd love to try it again if there is ever a post-jam update adressing the issues

I’ve been getting a lot of similar feedback, yeah. I made a video tutorial to hopefully provide a bit of a bandaid to some of those issues, as one of the core mechanics (identifying parasites) definitely could use a lot more clarifying. The “i” for information symbol on the vials ended up just looking like part of the texture. Also adding a hover indicator to the buttons/making stuff only move when you click on it could definitely be helpful yeah