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I had some graphical glitches (I don't have a 1920x1080 screen - maybe that's the cause).

I found it a bit too easy:  The spell if pretty potent. Running through enemies spamming space is also too powerful. And I never used dash. I think dash would be useful if enemies had a larger attack radius and the player had some notification on whence an attack happens.

It could evolve into a nice dungeon-crawler with real-time combat though.

thanks for you comment.

I had the same impression when i test my game at the end. But, unfortunately, i hadn't more time. Maybe a couldown for the sword and if the life is kept in all levels would make the game harder

Thanks for playing, it'really helpful