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Yeah, the first room was trying to teach players to not tackle the challenges the game provided head on, and to instead use tricks to bypass them, but most people just ended up trudging though anyways! I'm certain that this is a bit of a niche game, and the difficulty isn't for everyone (I was going to add different difficulties, but this game was made in the final 10 days of MVM so some corners had to be cut). I had trouble making a useful map, because the whole thing would have to rotate based on character orientation, and I think players would still get lost even if I provided one given the ways most rooms are divided.