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Great job on your stealth roguelike so far this year! Looking forward to where this goes since the core gameplay is clearly there and solid, just a bit more QoL and expanding to more varied content will be awesome. I like the overall mechanics and tools you have to work with in order to avoid detection while still trying to take out a target.

Had Andrew (one of the devs) in chat to discuss during my first runs which I streamed earlier today. Starts from 02:02:08: