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How does your game fit the theme?

A topic by dsamson created 90 days ago Views: 525 Replies: 21
Viewing posts 21 to 22 of 22 · Previous page · First page
Submitted (1 edit) (+1)

I think the most literal reference to the theme in my game is the 'simple' monster BUT I like to think there's another one: the way surroundings are rendered! I've implemented projector-like scanning mechanic that takes screenshot and renders it on objects, creating creepy, distorted and *aberrated* (lol) visuals

Here's a link if you wanna try 
https://shy037.itch.io/find-it-before-it-finds-you

Submitted (1 edit)

I thought of a normal, usual part of a game that I could change, and I came up with controls since they're basically a standard. Changing controls is also a pretty unwelcome change because it requires you to re learn how to play a game from zero, and as if it wasn't enough, a common and intuitive control scheme is something pretty expected in any game. I also added a sudden change of colors, sounds and music to further fit the theme of aberration. Lastly I made sure that you don't quite understand it when you download the game, unless you really look closely at the "controls" part of the game page where there's a question mark to tell you that maybe it's not actually like that.

Viewing posts 21 to 22 of 22 · Previous page · First page