Cute aesthetic and fun to read what’s there so far. The fast, automatic walljumping felt kind of strange at first but got used to it after awhile. More obvious effects for what picking up the crystals actually does would have been nice, I think the most I noticed was the second boss’ health being reduced(?) a bit, assuming that’s an effect of it.
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Magical Seal: Fuun & Sachi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #2 | 4.222 | 4.222 |
Engagement/Fun | #3 | 4.000 | 4.000 |
Audio | #4 | 3.889 | 3.889 |
Overall | #5 | 3.873 | 3.873 |
Aesthetics | #6 | 4.111 | 4.111 |
Theme Interpretation | #6 | 3.667 | 3.667 |
Gameplay Polish | #6 | 3.667 | 3.667 |
Originality/Creativity | #9 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The two main characters gain a magical sword and bow and go to alternate worlds.
Which theme(s) do you pick?
It fits the themes 2 and 4.
How does your game fit those theme(s)?
The two main characters spend the majority of the game figuring out weather or not their companion is telling the truth. They are also trying to protect the wolrd from destruction.
Were the assets for your game made during the jam? Elaborate as you see fit.
Everything in the game was made during the jam period.
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