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(+2)

This game is a fun puzzle game experience, expecting to not waste too many teleports to get to your destination. at the beginning, I got confused once I saw the black hole, and went straight to it! Yes, I'm that kind of player. 
I would maybe expand on it on the side of black holes, maybe you could string a chain of holes connected by a colour. Like using the teleportation and correct wormholes, to get to the white Hole. (Hinting the player only a few seconds about the correct string of holes to get there)  And I would probably sort of kill the player once it gets to the black hole and restart the level. These two things I think could make the game more fun staying true to the mechanic!  Nice one!

(+2)

i already thought of colored holes that teleport you i unfortunately couldn't implement them, another mechanic i thought was somehow manipulating the spacial distortions(the areas where you can't teleport) so you can teleport to zones you originaly couldn't or more interestingly  putting them over black holes so you could teleport around them safely. I plan to explore this concept as much as i can in the future, thanks for the feedback btw