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Really neat idea but brutally micro intensive and way too punishing, pretty classic jam vibes to make the hardest video game known to man.

I think some key things to improve experiences like this is to allow some failure, as it stands if you lose even one party member you're pretty much completely dead, and the clunky movement and controls and spotty AI mean you're pretty likely to lose someone to bad luck unless you're extremely fast at RTS controls. Most games in this genre avoid that by letting you pause and queue commands.

The vision cone + movement buffs for movement were cool, and theres a boatload of writing here which is really impressive, most of it is pretty well written though the olde english is a little over the top at times, I think clarity is more important than the flavor of the dialect. Loads of cutscenes and encounters which is cool, but replaying them gets tedious fast and cause of the aforementioned difficulty you're replaying the same encounters a lot.

Great vibes and awesome art all around, there's so much dungeon and character design variety which is super cool, the black and white aesthetic is bold but you've made it work really well, I had no difficulties identifying enemies etc. which speaks to good level design and character design.

Really cool game, great vibes.