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Wow, thank you so much for taking the time to give your thoughts! This is some of the best feedback I've gotten so far 😊

I appreciate your thoughts on the hammers > I definitely think they need some work before they become viable again, potentially increasing the amount of weakness or damage they do so that you aren't reliable on multiple? Additionally exploring more combo cards to do with discarded weapons might tip the balance in making a club-heavy deck actually valuable? 🤷

I like your suggestion of making the third hand a reset moves card instead of an additional moves card - it also makes you not want to use it first thing in a turn, so you have to be careful not to discard it with another cards abilities.

Making healing, shields, and swords more interesting / viable is a big challenge. I'm open to all suggestions of how to improve them! Potentially making swords take the place of status effects, like fire and Blight, instead of some of the arrows, could "cut" a niche of their own?

All your other thoughts are also really helpful! I'm really glad you were able to finally beat the demo! 😊 Thanks again!