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(+1)

Infinite map generation is really impressive for a 7DRL, and this one worked well! I liked the ideas of going between sea and land and accumulating wealth. There some bugs which I'm sure you're aware of. I felt the nice touches of the intro screen/fade in, and the sound were nice.

I felt the maps all started to feel "samey" after a while, and I wished there was some sort of explicit home base that you could orient yourself around. Moving from Point A to Point B stopped being meaningful when I realized there wasn't a real distinction between any of the locations, if that makes sense. 

Originally, I tried to make various biomes with specific contents, but the real-time generation was too slow to be playable; I also planned to add some merchants to buy and sell stuff at different prices, and with a finite amount of money, to force the player not to stay at the same location, but there were too many bugs I had to fix before doing so.