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I really like this! The combination of one character to stay in the zone and one to defend really makes a stand-your-ground style of game a lot more fun. The biggest risk with games like this is that trying to focus on/balance both can be overwhelming but you pulled it off perfectly. Looking at the old version too, you definitely upgraded the art between the light dragon version and now so I think you are going the right direction there. The only feedback I would give is that on the second level, it was very easy because the enemies kept getting stuck on the rocks so that they couldn't reach me. But otherwise, tons of fun and the overall aesthetic is eerie in a great way.