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Thanks for the feedback. As implied by one of the (admittedly blink-and-you'll-miss-it) loading screen texts, I posit that if a train is an "angel" the automobile is its fallen equivalent. Racing games tend to be heavily themed around real life locations, events, and vehicles, or at least facsimile of those things, where this is completely abstract; racing game UI tends to be pushed into the corners and edges of the screen, where this game's map and gauges take complete precedence over the "world". I was inspired by Virtua Racing to focus squarely on the timer, as in that game you could be on pace for a podium finish and still be unable to beat the clock. Why not remove cars altogether? It's a pretentious stretch, but that was encouraged in the prompt.

ok cool, I just didn't really make the connection, I think I missed the loading screen. Thanks for the clarification!