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(+1)

This game is pretty cool! The vibes are great, the sound effects are nice and crisp, and the story is pretty cool, although the shipworker felt like he was a bit too laid back in dire situations. This game has an issue of feeling slow, though. I felt like doing stuff took quite a while, speeding it up might make the game flow a bit better. The biggest oddity is that for whatever reason, I don't know if it is just me, but when I use the attack, I always point down-left. I'm not sure if it is just me, but it was harder to play the game because I'd always need the enemy to be roughly downwards to attack it. As well as that, there isn't much animation, but it's consistent that there isn't a ton of animation, which is actually good, as inconsistencies in that could look funky. Overall, this game has some cool ideas, with good ambience, good environmental artwork, and a funny shipworker helping you, but feels a bit slow and can be a bit hard to play. Nice Work! (also sorry if the review sounds harsh, just trying to point out some issues that could help with the full potential :))

(+1)

Not harsh at all. Thank you very much for your review! Slowness in the flow of the game has been an issue with a lot of players, I'm definitely gonna pay attention to it. As for the attack, I'm now realizing that I never specified that the character attacks towards the mouse cursor. So if your cursor always stayed in the same corner, you are going to attack towards it always. Thank you very much for playing! With all your info I'm gonna make this game grow!

(+1)

Cool! good to know that you're ready to continue this game! As well as that, a suggestion for the future: maybe you could make a system where you could get cleaning & cutting tool upgrades, like a vacuum or a pair of clippers, so that you could theoretically have different playstyles! (just a suggestion obviously :)) Thanks for the response!

(+1)

Totally! I'm gonna take my time thinking on fun mechanics for the fixes and the tools and weapons. I even wanted to add an inventory and the shotgun for this version (even the graphics were ready), but I run out of time XD

Ouch! well, good luck with the improvements!