Hi!
I'm sorry I didn't answer before, but I was trying to finish the last GWJ submission in time (spoiler: gneeeeh I didn't, not like I wanted at least).
Regarding the pck file I don't know if it's good or bad, your (๑•́ ヮ •̀๑) says "good", your "What is there?" says bad, so I'll give a look into it if you tell me it's bad, it's possible that it is related maybe to an addon used if you meant that the size is big, probably Dialogic 2.
The game was about work overload, the idea was that you sit at your computer trying to complete tasks but you never get to be the "employee of the day", and at a certain point you should start wandering around and see what this is all about. Bugs make it more convoluted than it is, when I have some more time I'll try to fix it up so that it works properly. Thanks for trying it and expecially thanks for leaving a comment <3
I'm sorry I didn't answer before, but I was trying to finish the last GWJ submission in time (spoiler: gneeeeh I didn't, not like I wanted at least).
I understand I wanted to participate in so many jams. My "Jams joined" page say there was 30 jams I joined and did something only for 8...
Regarding the pck file I don't know if it's good or bad, your (๑•́ ヮ •̀๑) says "good", your "What is there?" says bad, so I'll give a look into it if you tell me it's bad, it's possible that it is related maybe to an addon used if you meant that the size is big, probably Dialogic 2.
Yeah it is bad. I would say too bad. For comparison my game about Plarc (it would be too brazenly to leave here the link) have pck file around 200KB. There too little content so it is not a good comparison but anyway from what I saw it should not be more than 10MB
Ok, I think I've found the culprit, the audio folder in the project is 60 MB and there is a song that is 25 MB (the one of the 10% of a cat game) and another song that we didn't use that is another 12 MB, stuff that we used as a placeholder and I forgot to remove in the release.
I'll remove them in the next versions.
Thanks for pointing it out!
I can also give you one more recommendation about further optimization of godot. Compiling it from source with disabling unnecessary to your project features although it is a bit not flexible tool to cut unneeded thing or even use build_profiles which are a raw/experimental piece of ***** but work greatly