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(1 edit)

I noticed on Android that the "Aim" game doesn't check where you press, instead it triggers on release. See screenshot below, it counted as a miss because I pressed on the screen too long, when the finger had stopped touching the screen the balls had moved away. 


I don't know if it's similar on the PC version, but I'm guessing mouse clicks are faster so it doesn't make as much difference there. 

(+1)

Yes sorry, The aim minigame input will be completely changed in 2.0.4, it should be way simpler.