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I was eager to play this game since I had been interested in Kid Paddle’s algebraic fight into an actual video game for a while.

The corruption system really makes sense to give a penalty to imperfect match proportional to the difference, while giving an extra change to the player to make things right (or fail to match once more and propagate corruption further).

My second run went pretty well, I kept using unit 20 => divide in 2x 10, square 10 to 100 and easily reach big numbers. At the end I picked the “merge digits” card which was super powerful and allowed me to reach the boss’s HP in just two steps.

The game is pretty and is a technical “sugar” as usual with the engine. Even grass moves!

The ingame interface is nice as instead of selecting a pair of objects you click between them, and move units around to prepare this, making the game more toy-like and funny to work with (maybe inspired by educational tools that let kids move numbers and letters around to form words and bigger numbers).

Now for a few issues:

  • after the last fight of an area, GO! appears but then the soldiers don’t move and just celebrate. They should probably just reappear and celebrate, without the GO which gives the impression there is another phase after the last one.
  • I didn’t get that you were deactivating bonuses in story mode: I assumed all bonuses were disabled by default and just clicked to start. So at the end of the area, I was sent back to main menu, tried next area and discovered I needed 3 more starts, but I had gotten 0 since I had so many helpers active without noticing! It’s obvious when you try to toggle helpers that they are deactivated (text is struck and star score increases), but the first time if you don’t try it, you don’t notice the 0 star (thought it was a hiscore of something) and just end up playing for 0 star. May be good to explain this better to players who want to play hardcore and assume bonuses are disabled by default.
  • the Sword (attack) button is far in the top-left making mouse play pretty slow. Fortunately I discovered classic PC shortcuts 1-2-3
 numpad keys for quick access of Attack and Spells. This could be added as a hint so players not used to MOBA don’t have to guess them.