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As an avid hunter for all things unsolved, I'm familiar with the Voynich manuscript of indeterminate provenance. I think this is a really fun way to bring it to life and make sense of the thing (following the hypothesis that it is some sort of medieval recipe book).

The gameplay books are a bit buggy,  I was able to open them a few times but then never again and I think they might be instrumental to gameplay because it had a guess option in it. I did craft some stuff and got to see a bunch of the (well-curated) creatures spawn and muck about.

 As others have mentioned, the gameplay itself is a bit convoluted (which I think works to a degree because IT IS a mysterious cipher text) but there probably needs to a little bit of visual telegraphing to really ground the gameplay whilst keeping a lot of the mystery.

Thanks for the well thought out feedback, I totally agree with you! Do you have any thoughts on what type of telegraphing would be most effective? 

Thanks again for playing!

I am no expert puzzle game crafter so I'm in no position to give specific advice. However, there is a whole field of study dedicated to making symbols comprehensible through generations; its called semiotics. i imagine the answer lies therein

i guess for example, the cauldron immediately signals its a crafting game. which is perfect - but then how to devise recipes and come up with a right-wrong system to eventually get a recipe without just giving up the sauce. i really have no idea though, I'll revisit though if/when I get the game working properly

Hey! I took a lot of your feedback and tried to overhaul the game, i'd love to get your thoughts again!