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This game has a ton of potential. The camera made it hard to weave in and out of combos, so a lock on would be nice. And the combat animations are pretty stiff, but I appreciate that attacks can be cancelled with a roll. That said, I had a lot of fun with this game. As others have mentioned, the scale of this game is really impressive. I've never liked games that try a levelling down mechanic as that just punishes playing the game, but I really liked that you counter-acted that by boosting the player's other abilities instead of just leaving them in a weaker state. Even if a bit basic, leaning more into using abilities as the game progressed was pretty neat. The secrets scattered around were cool, but chests kept making this pinging noise and I couldn't really tell what I was getting from the chests. Lastly, final boss was pretty neat. Great game, some more fine tuning of the mechanics can really turn this into a full experience.

thanks for the feedback! I had some issues with the attacking animations because all I could get for reference was me or someone else swinging a chopstick around to try to make it look right! The chests just give you exp and healing potions, but were going to give more... until I realised that 1 day was left and I couldn't really do much with it :( Of course I tried in this game to counter-balance the somewhat funky combat with some fun dialogue, just to spice things up. It was quite the development too, as my power went out one day and I couldn't use my PC until the evening for me. Yet again appreciate the feedback, I also thought your game was pretty cool too!