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(6 edits)

Spent a loooot of time on this in the first few days of the competition rather than working on it throughout (like I should have...) probably like 8 hours per day. First day was spent on the dodge roll animation, eggs, egg spawning and their bullet patterns. Second day was spent on the day/night cycle, tilemap art, and egg timer animation. Third day doubled the number of eggs to have some to act as roguelike upgrades because I felt like "Day Time" was too uninteresting (Still mixed on some of these, and some might be buggy) Fourth day spent on some silly art stuff and polishing. :)

This is my second game project ever (Unless you could my scratch projects from ten years ago when I was like twelve...) Any advice would be appreciated! I really enjoyed this concept but halfway through I kind of hit a dip in motivation around day 3 where I almost wanted to scrap it and make more prototypes instead, but I'm glad I stuck with this.