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Thanks for the great feedback, and thanks for playing!
>"Would be nice to see the weapon a unit has. without having to fight just by clicking on it"
You can press O or middle mouse button to examine enemies.  

>"Balance feels off."
I've heard this a lot, and I think it had to do with how I level up enemies.  They basically have the same stat rates as players, so a level 4 could have +4 str, or +2 depending on rolls.  I plan to change this, and have them increase stats on normal distributions (IE: Knight enemy gets +1 DEF ever lvl, +1 STR every 3 levels, and +1 SPD every 6 levels) which will hopefully make this feeling go away.

>"Visiting house could give more surprises than healing."
This is a good idea, and I have some ideas for what they can drop.  I don't want it to be unique dialogue, because clearly I'm not good at writing it, and it would be a lot of work.  I have some new items coming in the next update that I hope would be good for this case.

>"it is for now too close to fire emblem, maybe you'll need new mechanics. "
I've gotten this feedback a lot, and it's true.  Those new items I mentioned will hopefully be one new mechanics, and I plan to slowly add more over time.

Thanks for playing and the feedback, I hope you'll check in later to see what I've fixed/improved!