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Hi fellow dev :)

-Would be nice to see the weapon a unit has. without having to fight just by clicking on it
-At some point I was in a house and archers could shoot through the walls, this breaks immersion a bit.
-The fact you can switch targets is not very clear
-Take care of the dialogues my friend. Those are crucial for immersion.
-Balance feels off. Sometimes it's way too easy sometimes way too hard and you cleaned in 2 turns.
shop should not take action if you want to enter / exit it. So maybe you cant move anymore but you should be able to in/off the merchant screen to double check what you need.
-Visiting house could give more surprises than healing.
-Not sure what gives me extra HP during a fight when I get hit ?
- Please make so we can skip the upgrades animations

Overall this is good thing but... it is for now too close to fire emblem, maybe you'll need new mechanics. You can get inspired by age of wonders 1 for this / advance wars
Forest, mountains, brickwall etc should give bonuses.
I would make sure you can click on the different choices and actions rather than scrolling / using arrow keys.

Good luck friend this is good stuff already.

Thanks for the great feedback, and thanks for playing!
>"Would be nice to see the weapon a unit has. without having to fight just by clicking on it"
You can press O or middle mouse button to examine enemies.  

>"Balance feels off."
I've heard this a lot, and I think it had to do with how I level up enemies.  They basically have the same stat rates as players, so a level 4 could have +4 str, or +2 depending on rolls.  I plan to change this, and have them increase stats on normal distributions (IE: Knight enemy gets +1 DEF ever lvl, +1 STR every 3 levels, and +1 SPD every 6 levels) which will hopefully make this feeling go away.

>"Visiting house could give more surprises than healing."
This is a good idea, and I have some ideas for what they can drop.  I don't want it to be unique dialogue, because clearly I'm not good at writing it, and it would be a lot of work.  I have some new items coming in the next update that I hope would be good for this case.

>"it is for now too close to fire emblem, maybe you'll need new mechanics. "
I've gotten this feedback a lot, and it's true.  Those new items I mentioned will hopefully be one new mechanics, and I plan to slowly add more over time.

Thanks for playing and the feedback, I hope you'll check in later to see what I've fixed/improved!