Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ok, I've tried the update, it's been a good while trying all the features, and I must ask; the "safe sex" toggle makes it so ONLY the ones with "encourage breeding" are allowed to breed? because it happens that from time to time, a goblin WITHOUT the encourage breeding (will abreviate to EC from now on) toggle breeds one with EC toggled on, if it's intended, then it's fine on that side, it just threw me off when messing around with low stranded crewfolk a single goblin with EC toggled on would still breed with others.

I've tried multiplee side games with few goblins with submissive genes, it's still kind of a nightmare breeding for submissive genes, and even when I rolled for a good sub run (1 REALLY submissive, 2 very submissive, and 1 neutral, figure the odds later), I spent 3~ hours trying to get the vore to happen. My only suggestion would be that goblins with EC toggled on have a higher chance to get pregnant goblins with EC on, and goblins that have EC toggled off have a slightly lower change to impregnate goblins with EC on, and probably a speed up toggle (I know that would mess with some stuff and probably be buggy, don't take the last one with much importance).

btw, I don't mind if you didn't made the vore animation because it's not your cup of tea, but it is intended?

I've finally made a good vore run, and got a good look at goblins with "massive storage capacity" gene, I've literally looked over for a solid 2-3 minutes and got vore to happen, the thing is, it lacks an animation, since lactation, birth, eating, dig and chopping and so on have animations, it got me concerned that my instance is buggy, the version is buggy, or, you didn't made an animation for it, whatever the case, I would be pleased to hear about it!

on another matter, I think the pathing and collision on this match made for some messed up things to happen.

when i got 3 goblins with 2 of them beign really submissive, I got them to work and tested the new pathing on them, like the closest goblin not beign the one that gets to work and such, the thing here is, in low populations, you can get to see some oddities when the task are kind of far away from each other, and each task beign in map opposites, (as far as I tested, all the maps I've tried have a size around 8 in width and 5 in height), so, let's pretend a goblin is in a central part of the map, I click to chop for a tree, and make a bed almost on the bottom of the map, the goblin, suddenly stops; ok, it's weird, but that's not all. The aniamtion for wood chopping, appears in the tree (the goblin is still not moving), then, the goblin eats with the aniamtion beign where the tree was jsut chopped, (the berry that the tree dropped gets eaten), then, the wood disappears, then, the gonlin walks to the bottom of the tunnel, (1-2 tile), and then, the bed gets built, the goblin then dies.

the goblin was pregnant, maybe she didn't manage the strain of walking the distance? I have no idea, but it butchered my runs with low amount of starting goblins, and decided to restart because of some pregnant goblin strained herself in telephatic work or something.

and for last, while I understand that pregnant goblins must feed more and as such, have a bad stamina management, I think other goblins should allow for pregnant goblins to take food instead of them, I almost lost the good sub run because pregnant goblins would strain themselves working and not managing to eat enough food because other goblins would eat before them, maybe goblins that are pregnant should have lower priority when a task is made and goblins that aren't pregnant have a higher priority when a task is made?

that would be all for this update in my opinion.

I think that there should be a starting toggle for "higher chance for submissive goblins" because MAAAAAAAAAAAN I resetted A LOT. It would discourage a lot of people that figure out that the best odds for vore scenes is a bigger starting pool of submissive goblins.

encourage breeding and safe sex: yes, that’s the intended behavior. at least one person in the pair has to have encourage breeding enabled. They do try to pair up with another “encourage breeding” if possible, but it’s hard to force since one might find the other ugly or something.

i would suggest not trying to go for submission genes right away, try waiting until you have a few dozen goblins, then turn on “safe sex” and encourage breeding for your most submissive goblins. after a few generations i find i can pretty reliably get goblins who are submissive enough.

I did intend to do art for the vore but I put it off and then got sick for a week, and i didn’t want to delay the update. Might get to it in the future, but I’m not sure how much more energy I have for this project. I also wanted to do big bellies for pregnancy and vore, but I gotta figure out how to handle the drawing order of large bellies, large penises, and large breasts so that they don’t overlap oddly. it was hard enough with just breasts and penises.

as for the animation and navigation issues you’re describing, i don’t think i’ve seen that happening on my machine. it’s possible that there’s some concurrency bug happening with the navmesh recalculations, although i thought i sorted all those issues. usually if a goblin is stopped in place it’s because they’ve decided to have sex (or vore or drink milk) and they’re waiting for their partner to be ready. you can see what their current job is in the goblindex. What batch setting were you using? Something could be going weird if it’s too big.

it was batch 2, and it happened in low starting goblins (at least it was way more obvious that way, I'm not sure if it happened on bigger populations, it happened at least thrice, and, as I said, it happened when I tasked 2 duties on opposites of the map, and the goblin that was choosen to do it was in a tunnel between the two points. I think I should point out that the goblin didn't had any delay, all the animations, happened one after another, probably it was a very unlucky proc of an obscure bug, who knows!

On the submission genes right away, that's how I got it to work the quickest, I just pulled off the vore without rolling for sub genes, so that makes it almost 6 hours, anyways, even if you choose to not continue it, I'm very glad of testing this game! I liked it and got a good impression on it!