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That was fun! I spent much more time playing this game than I thought I would. If I had one complaint, it's that you made the enemies too adorable to shoot at. 

Seriously though, I think this is a pretty solid concept, and the corruption mechanic does make the game more interesting. I would suggest forcing the player a bit more to become corrupted, because I managed to get pretty far into my last run without taking a single corrupt heart, so I just got too powerful for the enemies to keep up.

All in all, very solid work!

Thanks for playing, and for the feedback! For sure the biggest problem is probably that you can avoid the difficulty scaling altogether if you play your cards right. I'm really looking forward to patching it once the jam is over.