Thanks!
There’s definitely either a different form factor I need to switch to(free look, top-down, etc.) or improvements that need to be made to the movement. I’m thinking about making the grid square smaller so the player feels less constrained(also would open level design possibilities) and adding diagonal movement for faster traversal(or perhaps let the player face in eight directions instead), it’s a running thing with me that I despise the difference games draw between orthogonal movement and diagonal movements since the squares are still “adjacent”, so I’m suprised this slipped my notice.