Enemy designs are clever, and the theming is cohesive! The concept of queing up spells via, what I like to call, Magic Marbles, is a Unique take on deck building RPGs.
The grid based movement, while I see the goal, feels restrictive and slow in first person. Very stop-and-go. Perhaps a different perspective can turn that stop-go movement natural, a la top down dungeon crawlers.

It’s always amazing for isometric games, although in the first-person perspective I’m not sure it’ll work since people are kind of married to cardinal directions?🤔 Gonna have to try this out at some point, I feel like there’s a 5D Chess-like idea here…