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I am using VMware Workstation (free player) and win 11. I had to start your game through command line with renderer opengl3 to be able to get in-game. Maybe opengl3 is the problem?

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Hmm, that may be a possibility.

I think part of the problem was I developed this on a windows 8 machine, so I can't eliminate the idea that maybe it's a cross compatibility issue as well. Under the hood the engine is entirely using python and SDL2 bindings. I use the SDL2 software renderer for it, so it's probably trying to fetch the best renderer it can find on the virtual device... and maybe it has issues with that.

Are you running the VMware from a win 11 machine, or is the virtual machine running a win 11 instance?

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i use win11 and a win11 virtual machine for testing. yes

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Gotcha. I currently don't have a win11 machine, so I'll have to look into getting one to try this out. I've got a win 10 machine, so I can start there to see if that also produces this issue.

What was the exact command you used to get it running with the opengl3 renderer?

"your game executable" --rendering-driver opengl3