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Please label your download as Windows only. I'm pretty impressed by the apparent absence of a game engine, but you might want to consider trying to build statically to avoid having to ship all the .cpp and .h in your project (I can't really help you with it, I never managed to do it properly).

ok! Thank you so much 

was the game playable? 

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I can't play it, I'm on Linux. And sorry but I'm definitely not trying to build it. I recommend learning how to build for web, it will make your game much more accessible during a game jam, but it will be very hard if you're making a game without an engine.

thank you for the reply! 

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I made a web port, you can try it here.

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The idea is pretty nice and, again, great job making a game without any engine! There are a few issues :

- the hit-boxes don't match the sprites enough : I hit the traps when I didn't expect to multiples times, it does not feel good. Try to make the hit-boxes more generous (inside the sprite instead of around the sprite for the player).

- the movement is very sluggish since it takes a few seconds to go full speed, and any stop or turn loses a lot of time to escape the enemies. I'm not familiar with the libraries you used but there might be something to tweak about the key input repeat delay. In my opinion this would be best played with mouse controls (the character goes towards the mouse at a fixed speed for example) to avoid having to completely stop to turn.

Wow! thats very detailed. Thank you so much. I shall make the adjustments, Thank you for your help.