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Zi in a haunted House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #716 | 1.833 | 2.750 |
Originality | #769 | 2.000 | 3.000 |
Overall | #776 | 1.889 | 2.833 |
Presentation | #794 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I made it using my own engine.
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Comments
Played the web version. I like the idea. I don't like the controls. It takes a couple seconds of pushing the button for the character to react and start moving. Because of that changing direction was difficult. And winning the game relies on lucky spawn of ghosts and traps. Cute art though.
Thank you for your valuable feedback!
The application was unable to start correctly. 0*xc000007b
thanks I'll fix it right now
hey, i made a web port! thank you! you can try it here
Please label your download as Windows only. I'm pretty impressed by the apparent absence of a game engine, but you might want to consider trying to build statically to avoid having to ship all the .cpp and .h in your project (I can't really help you with it, I never managed to do it properly).
ok! Thank you so much
was the game playable?
I can't play it, I'm on Linux. And sorry but I'm definitely not trying to build it. I recommend learning how to build for web, it will make your game much more accessible during a game jam, but it will be very hard if you're making a game without an engine.
thank you for the reply!
I made a web port, you can try it here.
The idea is pretty nice and, again, great job making a game without any engine! There are a few issues :
- the hit-boxes don't match the sprites enough : I hit the traps when I didn't expect to multiples times, it does not feel good. Try to make the hit-boxes more generous (inside the sprite instead of around the sprite for the player).
- the movement is very sluggish since it takes a few seconds to go full speed, and any stop or turn loses a lot of time to escape the enemies. I'm not familiar with the libraries you used but there might be something to tweak about the key input repeat delay. In my opinion this would be best played with mouse controls (the character goes towards the mouse at a fixed speed for example) to avoid having to completely stop to turn.
Wow! thats very detailed. Thank you so much. I shall make the adjustments, Thank you for your help.