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(+1)

Things I like:

  • 3D pixel art let's gooooo, I'm a sucker for this style!
  • Animations were cool, cutscenes were cool, story even better. I can tell the story and cutscenes were the focus of the game and I think you did a great job here. I liked the nice touch on the text animations, the effect on the music at the ending, the words switching, the character's thoughts during the gameplay at the top of the screen, it was really nice.
  • Combat animations were also cool, not just the stuff in the cutscenes. The 2 hit sword attacks looked great, nice agility to the hits, cool blade blur, the way that the swords glow also looked really good, overall a nice touch on the game.
  • Great mood as well, nice choice of music. I think it fit even the combat, it's not like you're trying to portray violence as cool and exciting in this game, did I get that right?

Things that need improving:

  • I didn't understand the need of the platforming and combat mechanics. There was just this one pit you needed the double jump and dash for, nothing else in the game required it. Combat was also weird, I don't know if you could lose, that first fight took so long I just stood there and traded hits, same thing with the second one so I'm not sure both the combat and platforming added anything yet. Perhaps they were just an intro, because there's this "to be continued" in the end? hahaha
  • Controls were a bit weird too, there was a noticeable delay between the dash and the shift press, and sometimes it wouldn't even dash. Shift to dash was an odd choice too, given the lack of actions on the right hand which, by the way, there was nothing to point at the screen for, I believe? I would click behind the character and he would attack in front, so I didn't noticed the cursor's role. There was a time I clicked outside on my second monitor and it took the focus outside of the game because of that, luckily I don't think you can die in this game.
(+1)

Thank you so much for that feedback!!

Yes, the combat and platforming mechanics ended up being kinda useless, the game was going to be larger than that and I was planning on adding a bigger map (for testing platfoming skills) the enemies were suppoused to be smarter but I didn't have enough time to put it all together...even the story was too short (I had to delete a lot of scenes).

Anyways, thanks a lot for playing, I get really happy when someone else out there in the world plays one of my creations  :'')