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Hey thanks so much for hosting the Jam and writing this amazing feedback!  I'll try to respond to everything I can.

"What wasn't fun, however, were some strange bugs"
I am definitely working on these, and hopefully most will be fixed in my next update cycle.  It will be much easier with your detailed bug reports!  I haven't heard of a few of these so it's really helpful.

>"an inability to know what was or could be equipped by someone"

This is something I haven't heard, but I definitively need to!  Very good note.

>"There were many times where I wanted to do something, only for it to not execute right because I needed to ALSO use my keyboard to move the cursor on menus."

Aw man, this is meant to be done with the mouse scroll wheel, but I guess that wasn't clear enough.  You are right about the controls though, I plan to make the entire game controllable by keyboard, then start slowly making the mouse controls less crappy.  Fixing that random end turn bug would be a great start.

>"I had some attempts where I'd start with 6 units of decent starting level and others where I'd start with 1 unit at level 1"

This is strange, did it happen on consecutive runs, or on restarts of the game?  No worries if you don't remember, just curious.


>"There was also an issue when I'd get events and a character would tell me they wanted to take a go at it. It would only go by portrait and not give a name, so I didn't know who they were."

Another great point, and something I'll definitively be adding!

I'm really grateful for all the amazing feedback and playtesting.  I'm glad you saw some potential in the demo, I plan to keep updating it, so hopefully these bugs will slowly disappear and get replaced with more content.

I'm glad to hear you'll be working on this more. I really want to see this game go places, so I have a new way to play Fire Emblem-style games.

I will add that unless there's a reason to not use point and click (for example, if it doesn't work in Godot) it's just better to make it point and click.

The times with units changing was on restarts. While I know it's rogue-like and thus there's some randomization, I don't feel like there should be that wild of a swing in teams. Maybe a minimum team of 4, with a guarantee that those four will all be different base jobs? That way you always have four different units, and the other potential two could be different or match the ones you have.