Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

The resolution of the graphics, motion blur, color and so on (the graphic side) is cool. I also liked that you framed it under a context (the protagonist is in coma, dreaming) so it gave some meaning to randomness. What I missed was some way of knowing how much life I've got left (instead an audio, you could go for a UI number or a health bar; classics). I am not sure if the jump mechanic was intended to work that way, but along with the fisheye camera it invited me to play "to fly", so I think you could improve the experience by making very vertical and intricate maps, like a vertical maze to be explored. Although the fact that I cannot point upwards beyond 45 degrees (aprox) made me a bit anxious; why not to remove it and let the player look up completely? ;)

PS: I think there's is a bug by which I was being shot constantly by an enemy I couldn't see.

(+2)

Thank you for the feedback! Regarding the aspect where the player is consistently targeted by the enemy, my intention was to align it with the game's title, "Glitch Out."I understand the need for improvement in camera movement, I assure you that I plan to enhance its flexibility in the next update. Also, I had planned to include a health bar, but time constraints prevented its implementation.

Cheers!