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A jam submission

Glitch Out - DemoView game page

Submitted by arcadedev — 2 hours, 17 seconds before the deadline
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Play Glitch Out

Glitch Out - Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4173.2223.222
Gameplay#4682.6672.667
Overall#4902.8892.889
Originality#5392.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
Slow-Mo

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Comments

Submitted

The visuals here are really good, nice game!

Submitted (1 edit)

You tagged it incorrectly. The download does not contain Linux built. :(

Submitted(+1)

Got raided by a horde of people telling me to jump the wall
Wasn't disappointed
20/20

More seriously, game looks nice, movements are nice, sadly didn't have much feedback when hitting enemies

Submitted(+1)

I really liked the enviroment and the atmosphere, it felt pretty professional. But there were some problems first is i coud'nt shoot anything or there was not any way to kill those eyed cubes, second is that the enemy's bullets was coming towards me all of the time and it was pretty much glitching

Developer

Thank you so much for the review!
Well, for the shooting part you have to use your mouse wheel to scroll and get a gun. Regarding the enemy's bullets, I don't know why that is happening exactly. During the development phase I didn't encounter such a problem, I will work on it on the first update!

Cheers!

Submitted(+2)

The resolution of the graphics, motion blur, color and so on (the graphic side) is cool. I also liked that you framed it under a context (the protagonist is in coma, dreaming) so it gave some meaning to randomness. What I missed was some way of knowing how much life I've got left (instead an audio, you could go for a UI number or a health bar; classics). I am not sure if the jump mechanic was intended to work that way, but along with the fisheye camera it invited me to play "to fly", so I think you could improve the experience by making very vertical and intricate maps, like a vertical maze to be explored. Although the fact that I cannot point upwards beyond 45 degrees (aprox) made me a bit anxious; why not to remove it and let the player look up completely? ;)

PS: I think there's is a bug by which I was being shot constantly by an enemy I couldn't see.

Developer(+2)

Thank you for the feedback! Regarding the aspect where the player is consistently targeted by the enemy, my intention was to align it with the game's title, "Glitch Out."I understand the need for improvement in camera movement, I assure you that I plan to enhance its flexibility in the next update. Also, I had planned to include a health bar, but time constraints prevented its implementation.

Cheers!