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(2 edits) (+1)

no don't apologize, thank you! That's really heartening to hear.

In order to suit the theme most, I leaned more into aberration crafting as the core point, when really the potion crafting is the foundation, and something you need to get decent at to keep the economics rolling to eventually have the resources you need for aberrations. In a future version there may be more reward or narrative focus on keeping your shop running at the same time, but the narrative stuff that is in the game only took shape on the last day really!


And also, those additional plot beats definitely would involve Zombie Ricardo, so take heart in that haha.