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(+1)

RICARDO NOOOOO!!

Just a moment in and I'd already fallen in love with the character art, then you take my love and joy Ricardo from me! Dastardly!

That aside, I really enjoy my time with Anathema, before I knew it an hour had passed and while I was only just grasping anti-elements, how to create them, and their full purpose in composing aberrations, I didn't even need all of that to thoroughly have a good experience. Honestly I could see myself coming back to this on cozy days when I need to unwind after work.

For me, it really is just that much engrossing to imagine running a little alchemy shop with the set-up you have here, balancing energy and making little plans for the order of reactions and crafting potions so as to not lose potency. Forgive my lack of criticism, but sometimes some adulation is all ya need. Thanks for making this game!
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no don't apologize, thank you! That's really heartening to hear.

In order to suit the theme most, I leaned more into aberration crafting as the core point, when really the potion crafting is the foundation, and something you need to get decent at to keep the economics rolling to eventually have the resources you need for aberrations. In a future version there may be more reward or narrative focus on keeping your shop running at the same time, but the narrative stuff that is in the game only took shape on the last day really!


And also, those additional plot beats definitely would involve Zombie Ricardo, so take heart in that haha.