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(+1)

Tnx, I will response as much as I can to each point.

- It is required to have background music (noted for future update),  but it has more sounds that just the lights, maybe not the best sounds but there are couple more (I even add an ambulance sound, that might need to be a bit less loud, don't u agree?). Sounds need an upgrade, also noted the "typing" sound that make u know when to read.

- The R funcionality clearly needs to be updated, the tutorial, and even the use of the mechanic, but u CAN'T die if u go the dark using it, even u can abuse a bug by just going back, cause once u are going back u do not die. But the mechanic need a clear update.

-  The fact that u die once u are out or u enter the darkness I consider is a mechanic well explained enought, u will for sure die couple times to understand ( others games force u to die couple times vs certain enemys or zones to make u learn something ). Maybe is a tuff way to teach that, but I want it that way on this game. More when I give a hint, forcing players to "follow the light", meanwhile u follow that u will be safe.

- The lack of light do not kill u instantly, it kills u eventualy, only u die if u ENTER a dark zone. If this goes otherway it is a bug that need a fix.

- The movement is not too much, jumps at the end of the game are even kinda close tbh ( not too close to need to force it, but close enought ). But if u think u can overshoot platforms at the end of the game idk what bug was that or how u jump at the end. Maybe the movement needs a bit update to allow u to "charge jumps" allowing u to jump small at first once u are going down, but jump hight when u go up the platforms.

- Once u die the game keeps playing, thats bad, need to be fixed on a future update, so don't follow to missconceptions.

I think I cover it all, I will note the things that need to be fixed or updated / upgraded.

Tnx for ur time :)