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The visuals remind me of risk of rain -- I like that style of chunky pixel art a lot. The movement feels pretty good but I think the edge-hang logic might be a bit buggy. I got stuck on a few edges when moving around. I think it's an infinite runner? Some more enemy variation and character leveling (or new skill unlocks) could make the player progression more interesting.

Thanks for the appreciation, Its really helpful. Though I have planned on adding more enemies (flying enemies, dashing enemies and even boss fights) and adding more fixes for the edge climbing mechanic but with the time I lost on personal stuff just didn't give me enough time to polish everything up with more content. I have a few things coded in, but disabled as they were experimental. An example are totems that grant unique abilities. Some of them were planned as a long range spear.

Overall, really glad you liked the style of the game in general!