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(1 edit)

Thanks so much for playing, Alex :D

We're definitely with you about the UI needing some sprite work, right now they're basically placeholders, thematic stuff like the hunger bar being intestine-like would be so sick, and more occult-ish themes too :)

our main goal moving forwards is more variation between days, as like you said it gets a little repetitive. I can usually win in about 5-7 days by just seeking out rabbits and birds until trust is maxxed out, and then hitting it with poison and hedgehogs until i need to raise trust again, but evidently the player isn't really given the understanding of the game to optimise their approach like that, so I will make note of this as something to work on.

Since the Game-Jam we've been mainly focused on setting a strong foundation to build new mechanics and features onto, so that's why at the moment it seems like a really minimal game with a weird amount of QoL / tactile stuff, we've been making sure we first redesign any inherently flawed systems before we extend from them if that makes sense.

Thanks again for taking the time to try this out, your advice is going to really help us with improving the game :) I look forward to seeing more of your work too ! keep killing it out there ;D

(+2)

My pleasure! I love the idea of the intestine bar. Excited to see what you guys come up with for the rest of the UI :) 

Interesting. I'm usually quite bad at management-type games and don't play a lot of them so it could also be that I just don't have a feel for the gameplay. Other players would likely be more intuitive.

I understand and appreciate that approach :) There's certainly an awesome foundation here so I'm looking forward to what you build upon it. I've never competed in a game jam so I really admire you guys. 

Thank you, keep killing it too haha! :D

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