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I played in the browser.  I like the core gameplay loop, but some UI quirks really slow it down.  Oddly enough, the tutorials were short and effective.  I'm not used to complimenting tutorials.  Having lots of NPCs to chat with is great flavor even if most of them aren't meaningfully interactive, and having a significantly different layout to each location also adds good flavor even if they mostly have the same interactive features.
 X to cancel doesnt work until you've made it to the yes/no dialog anyways.  Filling cargo slots individually feels tedious.  I see how the balancing right/left could be a fun gameplay element, but in most cases I'm just going to be maxing out on one cargo type anyways.  I never found out how to see what the store items were, I only saw a price and the choice to buy it or not.   Each menu action or dialog box skip also takes maybe a half-second of animation, which wouldn't be so bad if basic gameplay didn't require pushing through so many pages.  The market prices could all be on one chart, and the bounties could easily be a single list.  The player's current balance might be worth indicating on screen, so the player doesn't need to go to the bank to see it.  All that on-station gameplay could be streamlined a lot without removing the charm of the process.

Thanks for playing and for the feedback! I'm glad the tutorial was straight forward and made sense. Definitely NPC dialogue is one of my to-do list items as well so there is more flavor to each location. For the UI, a lot of it is an unfortunate side effect of designing for GameBoy. The market prices dialogue boxes are actually pushing the limit of what I can fit in a single dialogue box so that's why each location is a separate box instead of just showing all of them on screen at once. It might be possible if I knew tile swapping more for GameBoy, but the screen resolution is locked at 160x144 so it would probably still be pretty difficult. I've tried to optimize a lot of the menus to cut down on clicks but it definitely could still use some work. I'll definitely take another pass at it to see where I can cut out unnecessary clicks!

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Maybe if you had an abbreviation or icon for each commodity and for each station, you could condense the information better?

That's a good idea! I'd worry that it might be more confusing for some people but it might make it so more can be fit on one screen at a time. I'll have to give it a try.