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(+1)

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

So since my old save data was working, I started off with what I had and went into the next level I could. However, upon completing it I... couldn't get out. XD

The only real thing I can comment on are the blocks you have to hit to disable. These don't work with your regular shot and there are times where you simply can't jump through them without getting hit. This is about the only thing I can say is not in good design: if an obstacle is unavoidable, it makes the player feel like they're being unfairly treated.

(+1)

Hello. Sorry about the issue you had. Since the previous versions of the game were developed on Godot 3 (0.0.2.X), and the new versions (0.0.3.X) were developed on Godot 4, the save files are not compatible. This probably resulted in the game not being able to properly get you out of the level at the end. I will try to replicate the issue here.

It seems like you played level 1-3 based on the description. Indeed an alternative path could be added to give an option for the player to give up a collectible and move on with the level, in case the they run out of the required ammo. That would be more fair.

Thank you very much for the feedback.