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(+1)

I am pretty much doing that same thing but with a box collider + I lerp the collider size for smoother transition.

By moving through tiny gaps, I meant the mechanic where the player can go through the tiny gaps by strafing sideways. Capsule has a fixed radius so it won't matter if the player is facing straight or sideways.

I won't use such methods in my future games. It was just a unique scenario and I was doing a bit of experimentation with player movement.  I have used character controller in my previous games, just this one is an exception.

Anyway thanks for the feedbacks and suggestion. I appreciate it.