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(+1)

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

I had a lot of fun figuring out how this worked and getting the hang of it. When I got to the final phase, my impatience resulted in quite a few losses.

I think mouse controls for this could go over well, making it that the player "grabs" the world and tilts it like that. Simply base it on which side of the world they grab and moving up or down moves that side up or down respectively. This isn't to say the keyboard controls aren't working, I just felt it would have a smoother experience is done with a mouse. There's more room for control and tighter movements.

I also want to note that initially, starting stages threw me off. The first time you're on a screen, the level music is playing and everything seems to be saying it's go time, but it doesn't work. It took me a moment to realize I had to progress through some text by using my mouse or keyboard. I'd just sat having a "Press Z when Ready" message at the top of the screen would alleviate this.

Other than that, fantastic prototype. I want more!

(+1)

Thanks so much for playing and streaming! I see that the final level gave you a bit of a hard time ^^; Will look into adding mouse control, I was thinking at first that it might be a bit of a pain switching back and forth from one side of the screen to the other with the mouse cursor, but it could actually work in conjunction with the directional buttons, so that may be an option. Thanks again!

I was thinking at first that it might be a bit of a pain switching back and forth from one side of the screen to the other with the mouse cursor

I think you're misinterpreting the use I'm suggesting. So you can left click and hold to "grab" one side. You then slide up or down to tilt. The side that tilts is based on the side your mouse is on (so if you don't have an even number resolution, you'll need one). Since it can go up OR down, you'd be able to change everything from one side if you so desire. Just if you move to the other, it would behave like one would expect. You could even make it based on how far to one side (so closer to centre makes it turn way faster than if you're on the edge of the playing field).