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(+1)

I like the creative construction of your game. With limited time, abstracting the fish to shadows helps save time and clearly marks the "Underneath Us" theme of the jam. I see that the basis of your gameplay loop is done, and there's potential for improvement.

Some feedback:

  • It would be great if the boat had some sort of dash ability to temporarily go faster. You can possibly have a separate bar for a dash timer or you could make it take some of your health if you go faster.
  • Sound effects would be great
  • Score would be great

Thanks for the feedback !

The idea was to add wind that makes you go faster depending on the direction. But definitely no time for that. Paddle to consume your health is a good idea !