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I had a similar experience with Unity Cloud Build. While it can be great for getting started with a game. You usually have to use Unity Pro to do the build in a cloud somewhere like Travis CI then use something like Node.js to automate the distribution. It's a surprisingly complex and frustrating experience for complex projects.

The frustrating thing is that I almost have everything I need, but the engine goes out of its way to prevent that.  Just let me write shell scripts (or Powershell, if I must) and I'll take care of the rest...