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(+1)

Thoughts (mostly recorded while playing):

- Holy shit this main menu music slaps. Hell yeah. Also the confirmation noise is in key, and the new game button is deeper and more intense, love that

- Dear christ the mouse sensitivity is high by default

- The gradient sun is charming

- Why do you have to take the cows through the main door

- What is with these music choices for the cassettes

- Transporting these cows is very tedious

- Whyyyy does my player collide with the cows

- Why 7 cows. Why so many. Please.

- Finally, entering The Chasm. So much of a relief to not have to carry cows around and hear those cassettes.

- I like the gag of the rocks being named after genres of rock music.

- I'm back. Oh god, the cassetes are back.

- Ending. Guess I have to wait for the conclusion in Laughingstock Apocalypse 3.

My favorite part was the main menu music.

(1 edit)

Thanks for your overly thoughtful feedback. Gives me a really good sense of what changes I should make in the next update of this game (this is just a demo). Did you know that you can throw the cows very far in the direction of the barn? It’s supposed to be very cartoonish. Also, you don’t have to do the cow collect. It’s meant to be tedious like farm work. You can go straight to the Chasm. Did you go inside the cottage? If not, let me know because I should probably make that more clear in an update as well. Thank you again.

(+1)

Yes, I went inside the cottage, although only at the end before I played hide and seek.


I tried throwing the cows, but picking them up was very inconsistent and only seemed to work half the time, so it was faster to just pick one up and carry it in most cases.

Thanks! I really appreciate the feedback