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Got this:

* Game started: true

* Game version: 0.0.14

* Ran for : 19 minutes, 40 seconds

* Current time: 2024-03-09 at 17:38:14.161533-03:00[America/Montevideo]

* Operating system: Windows 10 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: es

* CPU model: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz

* Save location free space: 213.219 GB

* Save location total space: 953.268 GB

* Available processors: 16

* Native heap use: 181 MB

* Java heap use: 181 MB

* Max memory available: 3.979 GB

* RAM available: 15.911 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: NVIDIA Corporation

Renderer: NVIDIA GeForce GT 1030/PCIe/SSE2

* Exception logs: 

java.lang.IllegalStateException: SpriteBatch.end must be called before begin.

    at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:170)

    at finalforeach.cosmicreach.gamestates.MainMenu.render(MainMenu.java:107)

    at finalforeach.cosmicreach.BlockGame.render(BlockGame.java:89)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

    at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

    at java.desktop/sun.awt.windows.WDesktopPeer.ShellExecute(Native Method)

    at java.desktop/sun.awt.windows.WDesktopPeer.ShellExecute(Unknown Source)

    at java.desktop/sun.awt.windows.WDesktopPeer.open(Unknown Source)

    at java.desktop/java.awt.Desktop.open(Unknown Source)

    at finalforeach.cosmicreach.gamestates.MainMenu$2.onClick(MainMenu.java:54)

    at finalforeach.cosmicreach.ui.UIElement.drawBackground(UIElement.java:133)

    at finalforeach.cosmicreach.gamestates.GameState.drawUIElements(GameState.java:83)

    at finalforeach.cosmicreach.gamestates.MainMenu.render(MainMenu.java:158)

    at finalforeach.cosmicreach.BlockGame.render(BlockGame.java:89)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:290)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:69)