Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sew Lovely - Action packed sewing! (with link to demo)

A topic by Rocket Simp created May 06, 2023 Views: 2,017 Replies: 29
Viewing posts 21 to 23 of 23 · Previous page · First page

The push update is now live! you can  try the update here. Push enemies around, throw napom back at enemies and enjoy an AI overhaul. I am happy with the changes going into the game. I have wrote a dev log on all the changes but here is a quick list of what I have been up to;

  • Added the push tool, you can push enemies around or throw items at them
  • Reworked Boo into a passive enemy
  • Changed up the Knight enemy
  • Improved AI navigation nerfed some enemies 
  • Added some effects to maps 
  • Improved the UI 

I will not be working on Sew Lovely for a couple of weeks and I hope to return with a list of feedback from players :) The next lot of content will continue to work on the push tool and adding player interactions to weaponize the map. 

Try the latest update here


(+1)

Hey, I am back from my break with a new update for the game. Craftroom Armoury. This update added environmental items you can use as weapons. They all have sew and throw interactions to create new opportunities for you;

Glitter Bomb. Sew it up to detonate it or throw it at enemies


Pommel, the fluff juggernaut, throw it collide with enemies and your own sewing. You can also sew it up for a spikes powerup that leaves spikes wherever you sew 


Button Skulls, defeating an button now makes it drop a skull. Throw it at enemies to hurt them or sew it up for bonus time 

Pillows, throw them at enemies to put them to sleep. Enemies can also accidentally fall asleep by moving over them...like a non-lethal landmine


I have also added a strike system to levels. Failing a level on your third attempt will pass you despite your loss. This helps kerb the really difficult levels and lets you progress when you get a little stuck :) 

Presented with the new curtains fail screen

There are other changes throughout the game that are more patch notey. This update focused on bringing new opportunities and  breaking the monotony of only using the sewing mechanic to defeat enemies. The game feels more sandboxy and creative and its something I have really enjoyed playing with :)

Check out thenew update

(+1)

New backgrounds

Sorry its been a while. I got distracted and forgot to update the dev log. This week I have been tearing the game apart to implement a much improved player mechanic. I have also been adding in new pattern themed backgrounds. Since the game is a top-down perspective these will fill the entire screen.

The main goal with these patterns was to break up the previous checkers/ square pattern that was used for every level by using fun shapes and negative space to make each level feel like a fresh scene.


Viewing posts 21 to 23 of 23 · Previous page · First page